Surfaces and across liquids on your turn without fallingĪt 15th level, you gain a flying speed equal to your speed that you can only use during your turn you fall if you end your turn in the air and nothing else is holding you aloft. Levels, as shown on the Battle Dancer table.Īt 9th level, you gain the ability to move along vertical This bonus increases when you reach certain Battle Dancer Starting at 2nd level, your speed increases by 5 feet. Graceful Defense, Martial Arts, Inspiring Dance
You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Charisma modifier (minimum 1). Your Inspiring Dance die is the same type as your Martial Arts die, and changes when you reach certain levels in this class as shown on the Battle Dancer table. A creature can have only one Bardic Inspiration die at a time. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. That creature gains one Bardic Inspiration die, a d6. Choose one creature other than yourself within 60 feet of you who can see you. You can spend a bonus action on your turn to inspire another creature with a dance. Monk weapon, you can use the game statistics providedįor the weapon in chapter 5 of the Player's Handbook. (called a nunchaku) or a sickle with a shorter, straighterīlade (called a kama). That is two lengths of wood connected by a short chain Staff, you can also make an unarmed strike as a bonusĪction, assuming you haven't already taken a bonusĬertain monasteries use specialized forms of the You take the Attack action and attack with a quarter. Strike or a monk weapon on your turn you can make When you use the Attack action with an unarmed.Martial Arts column of the Battle Dancer table. This dieĬhanges as you gain Battle Dancer levels, as shown in the You can roll a d4 in place of the normal damage.You can use Dexterity instead of Strength for theĪttack and damage rolls of your unarmed strikes and.Or wielding only monk weapons and you aren't wearing You gain the following benefits while you are unarmed Melee weapons that don't have the two-handed or Monk weapons, which are shortswords and any simple Mastery of combat styles that use unarmed strikes and Martial ArtsĪt 1st level, your practice of martial arts gives you So long as you aren't wearing armor or using a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier. If you are using starting wealth, you have 5d4 gp. (a) an entertainer's pack or (b) an explorer's pack.(a) a shortsword or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Acrobatics, Arcana, Athletics, Performance, Persuasion, Sleight of Hand, and Stealth.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Battle Dancer level after 1st.Hit Points at 1st Level: 8 + your Constitution modifier.Class FeaturesĪs a Battle Dancer, you gain the following class features Hit Points Second, choose the Entertainer background. First, Charisma should be your highest ability score, followed by Dexterity. You can make a Battle Dancer quickly by following these suggestions. Why did your character choose this path? Was she a circus acrobat who joined a monastery of warrior monks after a spiritual epiphany? Was she perhaps a warrior monk who had a crisis and ran away to join the circus? Quickbuild Pairing the art of the dance with the art of war is not for everyone. Someone has to teach you that kidnapping is wrong." Creating a Battle Dancerīattle Dancer is a Hybrid Class of Monk and Bard, mixing martial arts with inspiring performance. She waggles a finger at him with a cold smile.
His eyes go wide with fear as he realizes he is paralyzed. Now you're coming home with me." In an instant she ducks low to the ground, sweeps a leg around taking the would-be kidnapper's feet out from under him, and with a few sharp taps to his ribs and collarbone, the dagger falls to the ground, his arms dropping limply to his sides. A gruff voice says, "That was some show, girl.
In the alley behind the circus tent the takes a long slow drink of water, when suddenly she feels a knife point at her back. She takes a deep bow, then makes her exit. The crowd goes wild, giving her her third standing ovation of the night. W ith elegance and grace, the acrobat flings herself off the trapeze, doing three flips in the air before landing perfectly on her feet.